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Professional PROJECTS

kill knight

Designer

Kill Knight marks my debut in professional game development. In this role, I was responsible for assisting in the design and creation of multiple levels, as well as managing all enemy spawns and encounters throughout the game.

Student PROJECTS

GUNSECT​

Lead Designer / Systems Designer

Gunsect was my end of second year, major AIE assignment where I was tasked with the leading the level, systems, combat and gameplay design.

CARROT RUSH

Producer / Lead Designer

The first major game I had worked on at the time. Taking on both the Producer and Lead Designer role. 

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