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Lone Ruins is a fast-paced, action-packed roguelike, developed for a six-week solo assessment based around advanced AI. Players must progress through the ruined lands by killing enemies to upgrade their spells and magic-based projectiles. 

as the solo developer, I:

  • Designed the core game concept, game loops, weapon and ability design, enemy design, level design, and the upgrade system

  • Programmed everything for the game using C#, which includes; player controller, enemy AI navigation, weapon system, upgrade system and more

  • Designed and created most of the art assets and animations in Maya, Substance Painter, ZBrush and Unity

  • Using Unity's VFX Graph, I was able to create the visual effects for the magic orbs, lightning beam, black hole orb, dash explosion and more. 

Beam Port.gif
Orb Port.gif
Bomb.gif

What i would do differently

  • Spend less time on Art and VFX, as at the time I wanted to make a project that better resembled a game, while also having a better understanding of the art pipeline

  • Spend more time concepting and designing a smaller project, that focused on one more interesting system, rather than a generic project

  • Programming and designing more advanced and interesting enemy AI, as I enjoy programming them, and I think it would have greatly improved the project.

  • Considering the assessment was on Advanced AI, and I enjoy programming AI and find it interesting, I

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