Lone Ruins is a fast-paced, action-packed roguelike, developed for a six-week solo assessment based around advanced AI. Players must progress through the ruined lands by killing enemies to upgrade their spells and magic-based projectiles.
as the solo developer, I:
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Designed the core game concept, game loops, weapon and ability design, enemy design, level design, and the upgrade system
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Programmed everything for the game using C#, which includes; player controller, enemy AI navigation, weapon system, upgrade system and more
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Designed and created most of the art assets and animations in Maya, Substance Painter, ZBrush and Unity
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Using Unity's VFX Graph, I was able to create the visual effects for the magic orbs, lightning beam, black hole orb, dash explosion and more.





What i would do differently
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Spend less time on Art and VFX, as at the time I wanted to make a project that better resembled a game, while also having a better understanding of the art pipeline
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Spend more time concepting and designing a smaller project, that focused on one more interesting system, rather than a generic project
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Programming and designing more advanced and interesting enemy AI, as I enjoy programming them, and I think it would have greatly improved the project.
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Considering the assessment was on Advanced AI, and I enjoy programming AI and find it interesting, I